There should be very few, if any, conflicts between this mod and others. There should also be very, very little chance of game updates breaking this mod.
This mod does not introduce any new graphics. That would go against the Lore concept of the mod, make it a much larger download, cause more lag and generally put it at higher risk of bugs in general. Under the Lore concept, Sylk found a way to inject technology that she reverse-engineered from Unity tech into modern, civilian systems. Her goal was to make ships that looked very normal do extraordinary things, so the pilot could be more powerful in disguise.
One perk override was created to allow ship cloaking to function. Very few, if any mods would ever touch that perk, so it was a fairly safe way to accomplish this feature.
One Leveled List override was used to add all of the new Starborn Armor created by this mod, so that the game could issue that armor to you when walking through the Unity.
WWise events relating to Ship Intercom were overridden to add Condition Forms, which leverage the new Perks players can toggle on and off in the Terminal provided by this mod. These events trigger the audio portion of ship chatter in various categories. The override allows those audio triggers to be disabled. This is, again, something that it isn't likely most mod authors will touch.
No standard ship modules were touched by this mod.
No standard ships were touched by this mod.
No constructable objects, armor, or anything else were touched by this mod.
This mod does, however, introduce hundreds of new Weapons, several hundred new Constructable Objects, 500 new suits of armor, and tens-of-thousands new Global Forms, among other things. All hand-crafted with care and precision.