Just a warning: These are experimental. While they worked in testing, you should consider these prototype enchantments and, most certainly over-the-top in many cases.
These legendaries are meant to represent your leveling through the ranks of DarkStar, as fun lore spice.
DarkStar Ground Assault
Basically the opposite of Space Adept
+30% Damage on planets. -15% Damage in space.
Cost: 2 DarkStar Quantum Harness
Requires: Special Projects 4
Level Requirement: None
NG+ Requirement: None
DarkStar Quad-Mag
Quadruples base magazine capacity.
Cost: 2 DarkStar Quantum Harness
Requires: Special Projects 4, Rapid Reloading 2
Level Requirement: None
NG+ Requirement: None
DarkStar Ultra Rapid
+55% increase in attack speed.
Cost: 4 DarkStar Quantum Harness
Requires: Special Projects 4, Sharpshooting 1
Level Requirement: None
NG+ Requirement: None
DarkStar Spotter's Set (Legendary Ranks 1, 2, 3)
DarkStar Spotter's Rage: Damage scales with up to 12 consecutive hits.
Basically a weaker Furious
Cost: 1 DarkStar Quantum Harness
Requires: None
Level Requirement: 10
NG+ Requirement: None
DarkStar Spotter's Haste: +12.5% Fire Rate.
Basically a half-powered Rapid
Cost: 2 DarkStar Quantum Harness
Requires: None
Level Requirement: 15
NG+ Requirement: None
DarkStar Spotter's Escape: Vanish when sneaking & immobile.
Adds Chameleon to your weapon
Cost: 3 DarkStar Quantum Harness
Requires: None
Level Requirement: 20
NG+ Requirement: None
DarkStar Scout's Set (Legendary Ranks 1, 2, 3)
DarkStar Scout's Sight: Slight damage increase vs full health targets.
Basically a weaker Instigating
Cost: 1 DarkStar Quantum Harness
Requires: None
Level Requirement: 30
NG+ Requirement: None
DarkStar Scout's Path: +15% Damage on planets. -5% Damage in space.
Basically a half-powered DarkStar Ground Assault
Cost: 2 DarkStar Quantum Harness
Requires: None
Level Requirement: 35
NG+ Requirement: None
DarkStar Scout's Courage: Vanish when sneaking & immobile. Premium build materials.
Combines Chameleon and Titanium Build.
Cost: 3 DarkStar Quantum Harness
Requires: None
Level Requirement: 40
NG+ Requirement: None
DarkStar Envoy's Set (Legendary Ranks 1, 2, 3)
DarkStar Envoy's Message: Damage increase vs full health targets. +10% damage against humans.
Combines Anti-Personnel and Instigating
Cost: 1 DarkStar Quantum Harness
Requires: Special Projects 1, Persuasion 1
Level Requirement: 50
NG+ Requirement: None
DarkStar Envoy's Persuasion: +25% Fire Rate. -40% fall damage.
Combines Rapid and Acrobat
Cost: 2 DarkStar Quantum Harness
Requires: Special Projects 2, Persuasion 1
Level Requirement: 55
NG+ Requirement: None
DarkStar Envoy's Confidence: Vanish when sneaking & immobile. Small chance to demoralize a target.
Combines Chameleon and Demoralizing
Cost: 3 DarkStar Quantum Harness
Requires: Special Projects 3, Persuasion 1
Level Requirement: 60
NG+ Requirement: None
DarkStar Agent's Set (Legendary Ranks 1, 2, 3)
DarkStar Agent's Wit: +10% damage against humans. Damage increases as health decreases.
Combines Anti-Personnel and Cornered
Cost: 1 DarkStar Quantum Harness
Requires: Special Projects 1, Stealth 1
Level Requirement: 70
NG+ Requirement: >= 1 trip
DarkStar Agent's Foresight: +15% damage while aiming. Volatile rounds.
Combines Hitman and Handloading
Cost: 2 DarkStar Quantum Harness
Requires: Special Projects 2, Stealth 1
Level Requirement: 75
NG+ Requirement: >= 1 trip
DarkStar Agent's Bravado: Vanish when sneaking & immobile. Every fourth shot fires two projectiles at once. Premium build materials.
Combines Chameleon, Skip Shot and Titanium Build
Cost: 3 DarkStar Quantum Harness
Requires: Special Projects 3, Stealth 1
Level Requirement: 80
NG+ Requirement: >= 1 trip
DarkStar Soldier's Set (Legendary Ranks 1, 2, 3)
DarkStar Soldier's Sight: +10% damage against humans. Doubles the base magazine capacity.
Combines Anti-Personnel and Extended Mag
Cost: 1 DarkStar Quantum Harness
Requires: Special Projects 1, Marksmanship 1
Level Requirement: 80
NG+ Requirement: >= 3 trips
DarkStar Soldier's Grit: +15% damage while aiming. +30% Damage on planets. -15% Damage in space.
Combines Hitman and DarkStar Ground Assault
Cost: 2 DarkStar Quantum Harness
Requires: Special Projects 2, Marksmanship 1
Level Requirement: 85
NG+ Requirement: >= 3 trips
DarkStar Soldier's Aggression: Small chance to frenzy a target. Rifles do 10% more damage.
Combines Frenzy and Peacemaker
Cost: 3 DarkStar Quantum Harness
Requires: Special Projects 3, Marksmanship 1
Level Requirement: 90
NG+ Requirement: >= 3 trips
DarkStar Sniper's Set (Legendary Ranks 1, 2, 3)
DarkStar Sniper's Vision: +10% damage against humans. Double damage vs full health. Hold breath while scoped extended.
Combines Anti-Personnel, Instigating and Oxygenated
Cost: 1 DarkStar Quantum Harness
Requires: Special Projects 4, Sniper Certification 2
Level Requirement: 90
NG+ Requirement: >= 5 trips
DarkStar Sniper's Mark: +15% damage while aiming. Small chance to stagger enemies. Double ammo capacity.
Combines Hitman, Staggering and Extended Mag
Cost: 2 DarkStar Quantum Harness
Requires: Special Projects 4, Sniper Certification 2
Level Requirement: 95
NG+ Requirement: >= 5 trips
DarkStar Sniper's Onslaught: Shatters armor. Premium build materials. Vanish when sneaking & immobile.
Combines Shattering, Titanium Build and Chameleon
Cost: 3 DarkStar Quantum Harness
Requires: Special Projects 4, Sniper Certification 2
Level Requirement: 100
NG+ Requirement: >= 5 trips
DarkStar Force Recon's Set (Legendary Ranks 1, 2, 3)
DarkStar Force Recon's Might: Each consecutive hit deals more damage. Damage increases as health decreases. +30% Damage on planets. -15% Damage in space.
Combines Furious, Cornered and DarkStar Ground Assault
Cost: 2 DarkStar Quantum Harness
Requires: Special Projects 4, Sharpshooting 1
Level Requirement: 100
NG+ Requirement: >= 7 trips
DarkStar Force Recon's Tactics: Volatile rounds. +55% increase in attack speed. Quadruple ammo capacity.
Combines Handloading, DarkStar Ultra Rapid and DarkStar Quad-Mag
Cost: 4 DarkStar Quantum Harness
Requires: Special Projects 4, Sharpshooting 1
Level Requirement: 105
NG+ Requirement: >= 7 trips
DarkStar Force Recon's Detritus: Shatters armor. Rounds fire in a shotgun-like spread.
Combines Shattering, One Inch Punch
Cost: 6 DarkStar Quantum Harness
Requires: Special Projects 4, Sharpshooting 1
Level Requirement: 110
NG+ Requirement: >= 7 trips
DarkStar Spec-Ops' Set (Legendary Ranks 1, 2, 3)
DarkStar Spec-Ops' Intel: +10% damage against humans. Double damage vs full health. Hold breath while scoped extended. +15% Damage on planets. -5% Damage in space.
Combines Anti-Personnel, Instigating, Oxygenated and weaker DarkStar Ground Assault
Cost: 3 DarkStar Quantum Harness
Requires: Special Projects 4, Stealth 3, Sniper Certification 2, Marksmanship 2
Level Requirement: 110
NG+ Requirement: >= 10 trips
DarkStar Spec-Ops' Advantage: +15% damage while aiming. Small chance to stagger enemies. Double ammo capacity. -40% fall damage. +35% attack speed.
Combines Hitman, Staggering, Extended Mag, Acrobat and upgraded Rapid
Cost: 6 DarkStar Quantum Harness
Requires: Special Projects 4, Stealth 3, Sniper Certification 2, Marksmanship 2
Level Requirement: 115
NG+ Requirement: >= 10 trips
DarkStar Spec-Ops' Prowess: Shatters armor. Premium build materials. Vanish when sneaking & immobile. Small chance to knock down targets.
Combines Shattering, Titanium Build, Chameleon and Concussive
Cost: 9 DarkStar Quantum Harness
Requires: Special Projects 4, Stealth 3, Sniper Certification 2, Marksmanship 2
Level Requirement: 120
NG+ Requirement: >= 10 trips
DarkStar Ebon Guard's Set (Legendary Ranks 1, 2, 3)
DarkStar Ebon Guard's Resolve: +10% damage against humans. Double damage vs full health. Hold breath while scoped extended. +15% Damage on planets. -5% Damage in space. Damage increases as health decreases.
Combines Anti-Personnel, Instigating, Oxygenated, weaker DarkStar Ground Assault, and Cornered
Cost: 4 DarkStar Quantum Harness
Requires: Special Projects 4, Stealth 4, Sniper Certification 3, Marksmanship 3
Level Requirement: 120
NG+ Requirement: >= 20 trips
DarkStar Ebon Guard's Wrath: +15% damage while aiming. Small chance to stagger enemies. Triple ammo capacity. -40% fall damage. +50% attack speed.
Combines Hitman, Staggering, upgraded Extended Mag, Acrobat and DarkStar Ultra Rapid
Cost: 8 DarkStar Quantum Harness
Requires: Special Projects 4, Stealth 4, Sniper Certification 3, Marksmanship 3
Level Requirement: 125
NG+ Requirement: >= 20 trips
DarkStar Ebon Guard's Carnage: Shatters armor. Extra premium build materials. Vanish when sneaking & immobile. Small chance to knock down targets.
Combines Shattering, upgraded Titanium Build, Chameleon and Concussive
Cost: 12 DarkStar Quantum Harness
Requires: Special Projects 4, Stealth 4, Sniper Certification 3, Marksmanship 3
Level Requirement: 130
NG+ Requirement: >= 20 trips