DarkStar Manufacturing is a comprehensive, extensive and balance-oriented Crafting & Upgrading system for Apparel, Armor and Weapons.
This mod adds:
- Apparel, Armor & Weapon Crafting.
- Enhanced Apparel, Armor & Weapons that allow Quality, Legendary, Lining (armor) and Skin (weapon) customization.
- "Vile" crafting that converts Ballistic weapons into Particle Beam weapons.
- Advanced quality tier to everything that was missing it.
- Superior quality tier to everything that was missing it, including weapons.
- Unrivaled quality tier 15 levels higher than Superior.
- Relic quality tier, 30 levels higher than Unrivaled.
- NPC's can spawn with, and wield, Superior, Unrivaled and Relic weapons. All POI's just became more dangerous!
- Elite NPC's & Boss chests will now drop more legendaries.
- Elite NPC's & Boss chests now have a 75%-100% chance to drop DarkStar Quantum Harness (used in advanced crafting).
- Elite NPC's & Boss chests now have a 25% chance to drop Vile (Mk.III) versions of Ballistic weapons. Which means they can also use them against you.
- New "DarkStar Proprietary" multi-legendary weapon enchants, starting at level 10 and ending at level 130 with NG+20.
- New DarkStar Cargo Links for your Outpost
- DarkStar Manufacturing Terminal & Slate. Use the slate in inventory to open the Terminal, or visit the Lodge basement to use the Terminal attached to the wall.
- VIP mode to bypass all new DarkStar-added Research & requirements when crafting.
- New Umbral Assault armor & helmet as a reward for those who finish the research.
** Base features unlock at level 1. The strongest upgrades require level 130, and potentially up to 20 NG+ trips for the best custom Legendaries.
Yes, this mod will allow you to become Overpowered. But... you have to earn it. These upgrades are not cheap, and they are not cheats. Full unlock and having access to all upgrades and legendaries requires a lot of blood, sweat and tears. The rewards, however, are quite real, and very worth the effort.
Everything needed to access the power of DarkStar Manufacturing is available in the Mark I spacesuit room in the basement of the Lodge. You can also build all workbenches at your outpost, or on your ship. Make sure to visit the Lodge at least once to obtain the informational slates that explain how everything works. There is also a Terminal in the same room which contains the same information in case you lose the slates.
LOAD ORDER:
Place after other mods that add custom workbenches. This mod includes the standard filter keywords most of them use. However, most of them won't include the special keywords this mod had to add. If they load after this mod, crafting recipes will move workbenches, or may simply become inaccessible.
v2.1.0 Change Log
This update will not break your save, or your existing gear, worry not. This is a massive patch that fixes a lot of bugs found by Discord members, and my testing team. They are mostly trivial fixes, with one big new feature being introduced: VIP mode. Read the list below for full details.
- Fixed targeting reticle on weapons. CK is removing them on every load of the weapon. So, they kept falling off. Now that I know what's happening, I can fix it from now on.
- Added Extreme Temperature Entry Suit/Pack/Helmet.
- Added Plasma Cutter.
- Fixed Explosive legendary research.
- Fixed recipes that use Sterile Nanotube.
- Fixed Solstice Mk.II Damage Scaling.
- Fixed Big Bang relic drop loophole.
- Fixed Va'ruun Inflictor name (base game version).
- Fixed Drumbeat Unrivaled naming.
- Fixed Ripshank & Va'ruun Starshard Mk.II Standard not displaying in installed mods.
- Fixed Auto-Rivet Mk.II starting quality to correct value.
- Fixed Research Tech Outfit Mk.II default Lining.
- Fixed UC Sec Helmet Mk.II Quality linking.
- Fixed Mk.II & Mk.III crafting descriptions being truncated.
- Fixed Old Earth Mk.II crafting requiring the Backpack.
- Renamed AntiXeno suit pieces & Mk.II variants. Added an X to the end of the name, to denote the Quest Reward versions that come pre-installed with Legendary effects.
- Fixed Pack naming scheme. Added DarkStar-exclusive naming patterns for Armor, Guns & Melee. Swapped everything created by DarkStar to use the new naming schemes. Most naming should be relatively unchanged, but you should no longer see "Balanced Pack Pack" when crafting a backpack. In fact, there should no longer be a suffix applied for backpacks based on the boostpack installed.
- Fixed Apparel quality scaling.
** Quality Unlocks: Calibrated @ 20, Refined @ 30, Advanced @ 40, Superior @ 50, Unrivaled @ 65, Relic @ 95.
- Fixed Cyberware quality scaling.
** Quality Unlocks: Calibrated @ 15, Refined @ 25, Advanced @ 35, Superior @ 45, Unrivaled @ 60, Relic @ 90.
- Fixed Headwear quality scaling.
** Quality Unlocks: Calibrated @ 10, Refined @ 20, Advanced @ 30, Superior @ 40, Unrivaled @ 55, Relic @ 85.
- Removed informational Slates.
- Added new DarkStar Manufacturing Terminal slate, injected into your inventory on every first load or NG+. Use it to trigger the DarkStar Manufacturing Terminal from anywhere. You no longer need to visit the Lodge.
- Added VIP to Terminal :: Enable VIP to disable DarkStar MFG Research (does not forget your research progress). Only disables DarkStar Research, and DarkStar Research specific requirements on crafting. Does not remove base-game research, skill or level requirements from crafting.
- Added Umbral Assault Suit/Helmet :: Accessed through the Terminal, it is a reward for finishing all DarkStar MFG Research. It is issuable once per universe.
** Quality Unlocks: Calibrated @ 55, Refined @ 65, Advaned @ 75, Superior @ 85, Unrivaled @ 100, Relic @ 130.
** Multiple versions available, based on your NG+ trips: Mk.I = Pre-NG, Mk.II = NG-1, Mk.III = NG-10, Mk.IV = NG-20, Mk.V = NG-30, Mk.VI = NG-40, Mk.VII = NG-50 with increasing Armor stats.
v2.0.6 Changelog
- Fixed Spacesuit crafting. It should now have the appropriate Spacesuit Design requirement (1).
v2.0.5 Changelog
- Fixed Breach Mk.III. It thought it was a vanilla Breach somehow.
v2.0.4 Changelog
- Fixed Mark 1 Boostpack Mk.II. It now has the correct Quality assignment when constructed and can be customized.
- Added: DarkStar Cargo Link. Buildable at outpost with 2-click build, 100k Inbound/Outbound storage capacity, and some artistic clutter. Also links to a 10k Cargo Ship, to transfer more goods at once.
- Added: DarkStar Cargo Link - Intersystem. Buildable at outpost with 2-click build, 100k Inbound/Outbound storage capacity, and some artistic clutter. Also links to a 10k Cargo Ship, to transfer more goods at once.
** Check the Changelog data slate in your inventory when you log into the game.