There are too many mods from too many authors for Wykkyd to patch all of them. In fact, Wykkyd is far too busy to provide patches for any of them at this time. That does not mean patches are not possible, however. Anyone who is capable of modding Starfield is welcome, and encouraged, to create patches for clothing, armor and weapon mods developed by other authors so that they work within the confines of DarkStar Manufacturing. And I do mean anyone. If you want to take up the challenge, you are more than welcome. That said, DarkStar Manufacturing is a very large, complex mod... so you'll have your work cut out for you. Unfortunately, Wykkyd can only really answer occasional questions on the subject, should an author reach out seeking advice or instructions.
If you wish to create a patch to work with DarkStar Manufacturing, please see the attached videos. Further support is available on the DarkStar HQ discord.
There is no reason Apparel, Armor and Weapon mods from other authors would break when loaded with DarkStar, or break DarkStar, unless the author of the other mod(s) did something completely contrary to how Bethesda structured their gear, or did something drastic like system-wide overrides of core game files. This should be very, very rare and such mods would be considered risky installations anyway, so... with that in mind, most mods that add new Apparel, Armor and Weapons to the game should function alongside DarkStar Manufacturing without conflict. Their newly added equipment simply won't gain the features of DarkStar without a patch. Feel free to send requests to the original authors to provide patches for DarkStar Manufacturing. As mentioned above, Wykkyd will not have time to do this himself.